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In the film, Paul stars as Tobey Marshall, a blue-collar mechanic who's attempting to save his struggling garage by reluctantly partnering with a wealthy ex-NASCAR driver named Dino Brewster (Dominic Cooper). However, in a tragic twist of fate, a disastrous, unsanctioned race results in Dino framing Tobey for manslaughter.Two years later and fresh out of prison, Tobey is out for revenge with plans to take down Dino in a high-stakes, underground race. To get there in time, Tobey sets out across country coast to coast, dodging cops and dealing with a dangerous bounty Dino put on his car. With his loyal crew and his ally Julia (Imogen Poots), Tobey defies odds at every turn to achieve his goal.Aaron Paul as Tobey MarshallOf course, as any gamer worth their salt well knows, Need for Speed originated as a video game franchise distributed by Electronic Arts - although its narrative elements were slim. So how did Need for Speed go from a racing game series with basically no story to a big-screen feature film? Well, that in itself was a bit of a process, as writer-producer John Gatins (Real Steel) explained to us. “'Electronic Arts had been making these games for about 17 years, and they approached me and said, 'Could you come up with an idea to make a movie out of this video game?'
I called my brother co-writer George Gatins - we're both video game junkies, kids who grew up white trash, making fast cars out of junk - and my brother had an inspired idea that included a group of guys and a blue-collar hero. 'The interesting thing about this process was that Electronic Arts decided to - because they've had great game titles, and some of them have worlds and narratives; they've made partnerships with movie studios that have developed their titles into the ground. So EA felt like, 'We can develop stories. We do it in our games all the time,' so their agents who are my agents said to them, 'Why don't you keep the process a little longer. Don't just sell off the ID. Develop the story story yourself.' From there, the Gatins Brothers partnered with EA and began developing the script alongside the game company.
Need for Speed (2014) cast and crew credits, including actors, actresses, directors, writers and more. Showtimes & Tickets Showtimes & Tickets Top Rated Movies Most Popular Movies Browse Movies by Genre Top Box Office In Theaters Coming Soon Coming Soon DVD & Blu-ray Releases Release Calendar Movie News India Movie Spotlight. Mar 13, 2014 Need for Speed - Cast & Director Interviews IGN. Need for Speed: Movie Premiere Arrivals and Cast Broll Part 1 of 2. Need for Speed: Movie Premiere Arrivals and Cast Broll Part 2 of 2.
'That was great because there was no shocker for them,' Gatins continued. 'It wasn't like we turned in a script and they went, 'Oh my God, what did you do?' It was like, along the way, we had really detailed treatments and said, 'This is what we want to do.
We want to create this ensemble of young guys, and this is what we think we should put them through,' and EA had input all way. So by the end, we had a script, we had a game with a great title and a great following, and then we were able to go out and meet with DreamWorks.' Shortly thereafter, DreamWorks picked up director Scott Waugh, who in addition to coordinating stunts for films like Mr. Smith and Last Action Hero, directed 2012's modern war film Act of Valor. Once the creative team was in place, along with the cast, shooting began throughout Georgia and Alabama, followed by Detroit, Utah, Mendocino and San Francisco. Much like the film, it was a cross-country affair.
'The thing that we most took from the game I think was the landscapes,' Gatins noted. 'Any kind of a driving game, we wanted to create kind of a quest into the story. So we got to do all kinds of cityscapes and desert-scapes and mountains. We wanted to honor the game in that way because the game is wish fulfillment, this amazing simulator almost. You get to drive a $2 million car that you've never seen exist in real life - there are cars that don't exist in North America that you get to drive in the game - so that was part of it.' “On the vast range of shooting locations, producer Mark Sourian added, 'The movie itself is a very American film, because we're going across country. Scott, at his insistence, was like, 'We can't just shoot this movie in one rebate state.
We've gotta shoot this movie across country.' So the lengths to which the production's gone and the studios have gone to give the movie a sense of an American landscape is pretty incredible. 'In the game you really have the sense of being in the driver's seat, both in the script and what Scott brought to the table as a stuntman and a documentarian as a filmmaker,' Sourian continued. 'There's this sense of authenticity and camera angles that you haven't seen in this kind of movie: real cars, real driving, not CGI, but real stuntmen in these cars doing very elaborate stunts.
That realness comes across, and you do feel like you're in the driver's seat.'
Framed by an ex-partner for a murder he did not commit, Tobey Marshall, a financially struggling custom-car builder and street-racer, spends two years in jail thinking about one moment. Fresh out of prison he reacquires the fastest car his workshop ever built and sold, and seeks to enter a secretive and extremely high-stakes race known as The DeLeon. His purpose; redemption, recognition from the world of racing and to solve his problems. Yet all this fades in comparison to his driving reason. Above all, revenge.
This is a story about love, redemption, revenge and motor oil all swirled together Written by. Quotes first lines:Hey, I've been doing some homework on this kid Tobey Marshall from Mount Kisco. This kid was a phenom. Used to tear up the local circuits. Him and his dad, man, they campaigned like champions.
Of course, Mount Kisco had another great, Dino Brewster. You all know Dino. He went on to race in the big leagues at Indy, and Toby just kind of fell through the cracks. Well, here's some news, cretins. Tobey's been running again, and running fast. Real fast, fast as that 'Grim Taquito' will.».
I remember the first time I saw the Fast and the Furious, and how it made me feel after leaving the theatre. By the time the credits rolled, I wanted to get into my car and drive
fast.
Unfortunately at the time, I was just barely fourteen years-old and not even able to drive, let alone drive fast. Since then, there have been five more entries to the Fast franchise, a tragic death within the series and an upcoming seventh entry that will no doubt pay homage to the late, great racing action star Paul Walker. Obvious comparisons from this film will be made to the Fast film franchise, but I can assure you that Need for Speed will gracefully race near to, if not speed right in front of the series that made street racing cool. When was the last time you saw a car fly?
Like actually fly? And I'm not talking about the CGI filled James Bond/science-fiction films that show flying cars with wings as the norm in the future. For the first time in a very long time at the movies, I had fun!
I held my arms close, my palms were sweaty, and tension was flowing through me like the warm synthetic engine oil of a race car, and it was all thanks to the high-octane energy of Need for Speed. Based on the famous video game franchise of the same name released in 1994, the film had many hurdles to overcome even before its release; horrible track records among critics and in the box office for video game film adaptations (Super Mario Bros., Doom, Max Payne); direct comparisons to the Fast films; and a television star Aaron Paul (Breaking Bad) leading the film. But despite all the hurdles, Need for Speed delivers on its promise for an urgency to entertain, enthral, and perform, giving a whole new realism to the illegal street racing action genre.
Now the word realism can be misconstrued in the context of this review. The disclaimer at the end of the film does state that 'many of the stunts performed were done by trained professionals on closed courses', including the actors, who had extensive training with street cars and performance racing. Now when I say realism, there is no way we can explain that word without mentioning director Steve Waugh. Waugh, who was a seasoned stunt performer before he became a director (Act of Valor), on films like Bad Boys II, Spider-Man and The Italian Job, opted for genuine stunt performances from his actors, director of photography, and stuntmen, and mostly abandoned the use of CGI in the film, which gives a slight edge to the longing of danger to be put back into filmmaking. The video games, which popularized the use of 'first-person racing', put gamers in the driver's seat and revolutionized the way in which racing games were made. Need for Speed may be light on story, completely absurd on intent and plot, and have many two-dimensional characters, but makes up for it in action, thrills, and impulsive entertainment.
The film then becomes a blend of buddy comedy/road-trip actioner/hard boiled revenge thriller that will have you rooting for our hero and born underdog Tobey Marshall, with every gear shift and sharp turn ahead. The film spends a hefty amount of time establishing its characters, especially its lead Tobey Marshall (Paul).
A natural behind the wheel but behind on most of his payments on the shop his late father left him in Mt. Kisco, N.Y, Marshall makes up for his payments and barely keeps the shop afloat and his close friends employed through a string of minor street races. After a generous offer from an old acquaintance, pro NASCAR driver and suave bad boy Dino Brewster (Dominic Cooper), Marshall sees an opportunity for the business to flourish for him and his group of loyal friends. But after Dino double-crosses Marshall in a race for winner-takes-all, Marshall serves two years in prison, only igniting a burning scheme for vengeance. Need for Speed spends a dedicated amount of time behind the wheel with it's characters. From the moment Marshall is released from prison, he makes his way to California to the infamous, invite only De Leon street race, held by an anonymous organizer.
Desperate to use the last car that he and his team worked on, a 50th Anniversary Ford Mustang that Carroll Shelby reportedly worked on before his eventual death in 2012, a car that produces 800+ horsepower and reaches a max speed of 234mph, Marshall and his team, accompanied by the wealthy investor associate Julia (Imogen Poots) race to an unknown location in search of proving Marshall's innocence and making Brewster pay for the death of his friend. In addition to the hundreds of cars and parts that were damaged during the production of the film, is the passion and very obvious enjoyment of everyone involved. From Cooper, who has been very open about his excitement to be in a racing film since the beginning of his career, to Paul, who spent months dedicated to stunt driving, Need for Speed is a film that can best be described by its resident veteran franchise patriarch Michael Keaton, a film that was 'born to ride'.